OBJECTS etiketine sahip kayıtlar gösteriliyor. Tüm kayıtları göster
OBJECTS etiketine sahip kayıtlar gösteriliyor. Tüm kayıtları göster

13 Mart 2015 Cuma

UNIVERSALSILO



Hallo,
bereits in LS13 hatte ich mir auf Basis des Silos von mor2000, ein eigenes Multisilo gebaut, da das Silo von mor2000 mir optisch nicht gefiel.
Für LS 2015 war es nun an der Zeit, mein Silo nochmals gründlich zu überarbeiten und die funktionsweise an das neue Universalprocesskit Mod anzupassen.
Was kann das Silo?
Es funktioniert ähnlich der plazierbaren Haufen, es können also alle aufgeführten Fruchtsorten in ein Silo eingebunkert werden und wie bei den plazierbaren Haufen muß das Silo erst wieder geleert werden, bevor eine andere Frucht eingelagert werden kann.
Das Silo hat eine sichtbare Füllstandsanzeige.
new: MapHotspotIcon
Die eingelagerte Fruchtsorte wird im F1 GamehelpMenue angezeigt.
Welche Fruchtsorten können momentan eingelagert werden?
Hier mit engl. Bezeichnungen die Fruchtsorten, welche momentan vom Silo akzeptiert werden:
barley wheat rye oat hemp weedWeed triticale dinkel maize rape sunflower woodChips silage chaff fertilizer kalk schroot seeds2 lime forage
chaff wird zu silage nach ca. 2Stunden
Im Shop werden die auf der Karte vorhandenen Fruchtsorten, dann als Symbole abgebildet, wie es üblich ist.
more info and coments: t2kmodding.blogspot.com
……………..
Hello,
already in FS13 I had built myself based on the silos of mor2000, a private Multisilo because the silo of mor2000 optically not like it.
For FS 2015, there was now the time has come once again to thoroughly revise my silo and adjust the functioning of the new Universalprocesskit Mod.
What can the silo?
It works similar to placeable pile or you can enter all the listed types of fruit are eingebunkert in a silo and like the placeable pile the silo must emptied before another fruit can be stored.
The silo has a visible level indicator.
new: MapHotspotIcon
The stored type of fruit is displayed in F1 Game Help menu.
What types of fruit can currently be stored?
The names of fruit, which are currently accepted by Silo:
wheat rye barley oat triticale hemp WeedWeed spelled maize rape sunflower silage chaff fertilizer lime wood chips schroot seeds2 lime forage
chaff will silage after about 2hours
In the shop are present on the map of fruit and imaged as symbols, as is customary.
Authors:
Idee: mor2000(LS13), thoralf2002
Umsetzung, Realisierung, Skinning, Ingame, Testing: t2k-lsmodding(thoralf2002)
Groundmodels:
Silo – Schütte: LS 11 Modellersteller FlashFire09;
Glassrohr: LS13 – Unbekannter Modellersteller;
Förderschnecke: LS11 unbekannter Modellersteller

9 Mart 2015 Pazartesi

Silo KIT


Authors:
Romank

Parking Ticket Machines V1.0


Hey LS Community!
I wanted to continue my “machine” series. So here are two parking machine tickets. You can freely use them in your maps without asking for further permission. Have fun with it.
Parking ticket machine 1:
Language: German
Cost: 1300 €
Daily Cost: 5 €
Revenue: 20 € / h
Parking ticket machine 2:
Language: Dutch
Cost: 1300 €
Daily Cost: 5 €
Revenue: 20 € / h
Authors:
LsPrO

Tents V1.0


Here’s what the campers among you, or if you want to sit in the woods working times in the shade.
Authors:
PowerPeter008

Windturbine small kleines Windrad


Here I have converted the placeable Windturbine from LS13 to LS15.
Urmodder is fendthannes.
Authors:
fendthannes,TheBrain

3 Mart 2015 Salı

The Gardener – Der Gärtner


Here I have converted the placeable gardener from LS13 to LS15 .
He has no function , but revives your map .
Log is clean !!!
Urmodder is Rauschebart
Authors: 
Rauschebart,TheBrain

Charwoman – Putzfrau


Here I have converted the placeable charwoman from LS13 LS15 to .
He has no function , but revives your map .
Log is clean !!!
Urmodder is Rauschebart.
Authors:
Rauschebart,TheBrain

Placeable scale


Here I have converted the placeable scale from LS13 LS15 to .
Login is flawless !!!
Urmodder: Alex2009
Authors:
Alex2009,TheBrain

Sugar Factory Nordzucker V1.0




Since it has been several inquiries to my sugar factory Search here for all the mapmakers something.
Mention in your credit would be nice.
Description:
The buildings have a diffuse texture and normal map.
Triggers are installed, located under the tower with the sign Carbonkalk a Kalktrigger for manure, dung, Kalkmod.
Bands move.
Sound Effects
It is an object that must be installed with the GE. A placeable version is not planned and making progress in the size of the system makes no sense.
Authors:
Modell: El Cid
Texturen: El Cid, CG Textures, GIANTS

26 Şubat 2015 Perşembe

Ass for V 1.1


To all the animals here like to put a couple of donkeys.
The Essl do nothing and do not make money, but they also cost money.
Authors:
Mod by Luculus